﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;

[CustomEditor(typeof(SPUM_SpriteEditManager))]
public class SPUM_SpriteEdit : Editor
{
    // Start is called before the first frame update
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        SPUM_SpriteEditManager SPB = (SPUM_SpriteEditManager)target;
        if (GUILayout.Button("Empty All Sprite",GUILayout.Height(50))) 
        {
            SPB.EmptyAllSprite();
        }
    }
}
