using UnityEngine;

public class AnimationController : MonoBehaviour
{
    private SPUM_Prefabs _spum;

    void Start()
    {
        _spum = GetComponentInChildren<SPUM_Prefabs>();
        if (_spum != null)
            _spum.OverrideControllerInit();
    }

    public void Play(PlayerState state, int index = 0)
    {
        if (_spum == null) return;
        _spum.PlayAnimation(state, index);
    }
}
