using UnityEngine;

// Destroys the effect GameObject after lifeTime seconds.
// Restored to match the missing-script reference (guid b9ef225a7c73246439ba77ade789fc53)
// used by the Eff_* effect prefabs.
public class EffectDestroyer : MonoBehaviour
{
    public float lifeTime = 2f;

    void Start()
    {
        Destroy(gameObject, lifeTime);
    }
}
